| Medieval
Domesticity: Home, Housing and Household 25th Annual Medieval Studies Conference Saturday March 12-Sunday March 13, 2005 |
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| Abstracts |
| Household
Games and Erotic Education: Elite Medieval Women
at Play Nichola McDonald, University of York The medieval household, understood as both a physical space and a social network, is readily identified as a key site for medieval women’s education and in particular gender and sexual socialization. Research, especially since the early 1990s, has demonstrated the role of the household (and the networks of women readers it supports) in the development of women’s literacy and in the delineation and enforcement of the codes of female conduct; that research has tended to focus on devotional and didactic texts (i.e. those texts that can most easily, and in the largest numbers, be identified with women readers) and on the sexually restrictive, often socially conservative ideologies that they espouse. This paper offers, in contrast, a reading of the household, in particular the elite, late medieval household in England and tangentially in France, as a social space that, on certain explicitly ludic occasions, is distinguished for impious erotic education it offers women and for the sexual license it promotes. ‘Elite Medieval Women at Play’
explores the aesthetics and social function
of two erotically charged society games, Ragman
Roll (addressed exclusively to women) and Chaunce
of Dice (designed for mixed company), extant
in two manuscript anthologies that can be identified
with gentry/elite urban households in the second
half of the fifteenth century (Oxford Bodleian
Library MSS Fairfax 16 and Bodley 638); it also
examines the games’ continental French
analogues (some extant in English manuscripts
and thus readily available to England’s
bilingual courtly elite), in particular the
vast and enormously popular genre of demandes
d’amour; almost 400 demandes survive from
the fourteenth and fifteenth centuries and they
were printed (in two editions in the same year)
by Colard Mansion. The games are distinguished
by an insistently corporeal logic, a polyvalent
lexis shot through with heated, charged sexual
innuendo, and an almost obsessive attention
to those things that, in so-called polite discourse,
usually remain hidden or ignored: the sexually
available lover’s body and its basic urges.
The games are, to the modern eye, remarkable
for their sexual explicitness, bawdy humor and
direct engagement with women’s erotic
desires; they offer a, to-date virtually untapped,
source of evidence for a rather different community
of women readers than we are accustomed to seeing
and thinking about; and they demand that we
recognize the complexity of medieval women’s
lives that are not simply regulated by piety
and prayer. This paper argues that it is the
distinctive environment of the elite medieval
household at play, an intimate erogenous zone
of mixed company, a social grouping that is
ad hoc and fluid, drawn together for the purposes
of recreation, that licenses these women’s
erotic conduct and permits us to see their lives
as, in the words of Simone de Beauvoir, “dispersed,
contingent, and multiple.”
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