Design + Technology
Design and Technology (D+T) is an interdisciplinary program with a clear social and creative mission: to explore how design and technology shape culture, community, and everyday life.
D+T supports the next generation of designers, artists, and technologists, with a hands-on curriculum you shape around your own interests and goals.
Major / Minor / Hands-on
Technology
Four disciplines, one program
D+T was founded by four parts of Fordham, each bringing its own way of seeing and making.
- Communication and Media Studies
- Computer and Information Science
- Visual Arts
- Gabelli School of Business
What we mean by design
A designer
is a visionary who integrates aesthetics, functionality, and ethical considerations to innovate and solve problems.
Design
is the intentional process of synthesizing ideas, needs, and constraints into experiences that positively affect individuals and communities.
How the major works
The major is 11 courses. Three are the same for everyone. For the other eight, you choose two courses in each of the four design competencies below, so every competency is covered and no two D+T paths look quite the same.
Core
Required for everyone. 3 courses.
Design as process
Think through problems, experiment with ideas, and show your process from concept to outcome.
Design as material
Build hands-on skill with tools and media to turn ideas into well-made, working things.
Design as product and service
Connect creative work to real-world contexts: how it is used, sustained, and valued.
Design as justice
Understand who design affects, and create with awareness, care, and purpose.
3 core+8 electives (2 in each competency)=11 courses · 36 credits
Check the major requirements for which courses count toward each competency.
Major requirements Minor requirements Checklist Bulletin page
What students will do
- Integrate design, technology, and justice to address societal challenges creatively and effectively.
- Commit to ethical, inclusive, and sustainable practice that puts community well-being and social impact first.
- Learn by doing through experiential work that connects ideas from class to real-world practice.
- Grow as leaders with the cultural awareness and lifelong learning to shape where design and technology go next.