Alexander Kriss

Alexander Kriss

Assistant Professor of Psychology
Clinical Theory and Practice

Email: [email protected]

    • 2007 BFA in Dramatic Writing, New York University
    • 2010 MA in Psychology, The New School
    • 2014 PhD in Clinical Psychology, The New School
  • Alexander Kriss, Ph.D., is an Assistant Clinical Professor of Psychology at Fordham University and Director of the Fordham Community Mental Health Clinic. He is author of The Gaming Mind: A New Psychology of Videogames and the Power of Play and the forthcoming Borderline: The Biography of a Personality Disorder. His private psychotherapy practice is based in Sleepy Hollow, NY.

  • My work at Fordham centers on training doctoral students in the theory and practice of psychotherapy. In my role as Director of the Fordham Community Mental Health Clinic, I serve as primary supervisor for adult psychotherapy and assessment cases and oversee various initiatives related to clinical training and providing psychological services to the Bronx community. My writing focuses on the history, theory, and treatment of borderline conditions; video game and social media use and their interactions with mental health; and contemporary psychoanalytic theory and practice.

    • Depression and Suicide
    • Externship I-IV
    • Psychopathology
    • Kriss, A. (under contract). Borderline: The Biography of a Personality Disorder. Boston, MA: Beacon Press.
    • Kriss, A. (Fall/Winter, 2021). Living without history. Pollen, 9-14.
    • Kriss, A. (2020). The Gaming Mind: A New Psychology of Videogames and the Power of Play. New York: The Experiment.
    • Safran, J.D., Kriss, A., & Foley, V.K. (2019). Psychodynamic psychotherapies. In D. Wedding & R.J. Corsini (eds.), Current Psychotherapies, 11th edition. Boston, MA: Cengage.
    • Coelen, M., Kriss, A., MacMillan, C., & Webster, J. (2017). From Tinder to transference: A roundtable on technology and psychology. Logic, 1, 76-84.
    • Kriss, A. (2016). The player and the game: Compulsion, relation, and potential space in video games. Psychoanalytic Psychology, 33(4), 571-584.